Cine y videojuego Avalon de Mamoru Oshii: Habitar la ficción

 

Guardado en:
Sonraí Bibleagrafaíochta
Údar: Rodríguez Jiménez, Leda
Formáid: artículo original
Stádas:Versión publicada
Fecha de Publicación:2012
Cur Síos:The article presents an approach to the relationships between cinema and videogames, then focuses on a psychoanalytic reading of the film Avalon by Japanese movies director Mamoru Oshii. Where does the reality end and the game begins? It is the key question which allows us to deploy the hermeneutical discourse towards a reflection on topics as broad and complex as the dialectic between reality and fiction or as specific as anorexia and addiction and their connection with sexuality. To analyse the filmic text from a psychoanalytic perspective, means considering, above all, the problem of desire in the construction of subjectivity. Finally, the textual analysis spreads to one of the most recurring and complex topics of contemporary theory: the aspiration of dispensing of the organic body in an impossible bet or attempt to make a consciousness inhabit the fiction deployed by virtual environments.
País:Portal de Revistas UCR
Institiúid:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Teanga:Español
OAI Identifier:oai:portal.ucr.ac.cr:article/2731
Rochtain Ar Líne:https://revistas.ucr.ac.cr/index.php/estudios/article/view/2731
Access Level:acceso abierto
Palabra clave:cinema
videogames
psychoanalysis
avalon
mamoru oshii