Learning curve and motor retention of a video game in young and older adults

 

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Detalles Bibliográficos
Autores: Santamaría Guzmán, Keven, Salicetti Fonseca, Alejandro, Moncada Jiménez, José
Formato: artículo original
Fecha de Publicación:2015
Descripción:The purpose of the study was to compare the learning curve and motor retention of the Dance Dance Revolution (DDR) video game in healthy adults. Twenty young (M= 23.9 ± 2.8 yr.) and 18 older adults (M= 60.7 ± 5.9 yr.), were randomly assigned to two experimental conditions: a) DDR 7 trials and b) DDR 14 trials. Participants danced the same song six sessions, followed by a detraining period of eight days. Then participants returned to the laboratory and danced again in order to detect a motor retention effect. A three-way ANOVA revealed mean score interactions (sessions x groups x trials; p = 0.017). Follow-up analyses revealed differences between young and older participants in both trial sessions (p < 0.05). Compared to young adults, older adults showed a learning curve of four sessions when performing 14 trials per session. After eight days of detraining only older participants in the DDR14 condition reduced motor performance. In conclusion, older subjects can learn the DDR game after playing four sessions; however, those dancing the same song 14 times were more likely to reduce their scores after eight days of detraining. Younger participants scored high regardless of the number of trials and sessions with little variability.
País:Kérwá
Institución:Universidad de Costa Rica
Repositorio:Kérwá
OAI Identifier:oai:https://www.kerwa.ucr.ac.cr:10669/75168
Acceso en línea:https://recyt.fecyt.es/index.php/retos/article/view/34382
https://hdl.handle.net/10669/75168
Access Level:acceso abierto
Palabra clave:Exergames
Learning curve
Elderly
Motor learning
Video games
Curva de aprendizaje
Adulto mayor
Aprendizaje motor
Juegos de video