School Performance and Video Games among Middle School Students in the Municipality of La Estrella- Antioquia (Colombia)

 

Guardado en:
Detalles Bibliográficos
Autores: Restrepo Escobar, Sandra Milena, Arboleda Sierra, Wilmer Artemo, Arroyave Taborda, Leisy Magdali
Formato: artículo original
Estado:Versión publicada
Fecha de Publicación:2019
Descripción:This paper considers the results obtained from a 2015 study on videogames and academic performance in Middle School students (12-14 years-olds) in four Colombian institutions in the municipality of La Estrella, Antioquia. Research methodology was empirical and analytical as well as descriptive and correlational. It included a sample of 335 students who completed a survey for problematic use of new technologies (NT) garnering the following results: males rather than females play videogames more frequently. There are also certain trends as to the types of videogames played by students that attend public vs private schools. Overall, students tend to play educational games that require mental agility less frequently. Although there was no significant relevance regarding academic performance and videogame usage, there were correlations found in time, space, age and performance. Recommendations are provided for educational institutions in using  videogames as part of their educational strategies as well as guidelines for parents on regulating use of NT at home.
País:Portal de Revistas UCR
Institución:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Lenguaje:Español
OAI Identifier:oai:portal.ucr.ac.cr:article/30564
Acceso en línea:https://revistas.ucr.ac.cr/index.php/educacion/article/view/30564
Access Level:acceso abierto
Palabra clave:Videogames
Academic Performance
School Population
Videojuegos
Desempeño académico
Población escolar