SOOT a Case Study on Women and Video Games

 

Đã lưu trong:
Chi tiết về thư mục
Nhiều tác giả: Céspedes Vindas, Adriana, Martínez Toledo, Yanet, Mora Zamora, Rodolfo
Định dạng: artículo original
Trạng thái:Versión publicada
Ngày xuất bản:2024
Miêu tả:The way in which certain groups are represented in the audiovisual media is important. Video games, as an immersive multimediaresource, are not exempt from gender stereotypes. The purpose of this article is to describe the methodology to create characters for the Costa Rican video game SOOT. To do this, a methodological process of compilation and theory on the subject in the narrative area was followed. Then, using examples from the video game, the design methodology is described, a mixture derived from Ellis and Bratman’s models. In addition, the archetypes of the female characters, the game, and the hero’s journey among the main characters are explored from a narrative perspective. It is important to explore more this topic with other case studies to improve the representation not only of women but also of other minorities in video games.
Quốc gia:Portal de Revistas TEC
Tổ chức giáo dục:Instituto Tecnológico de Costa Rica
Repositorio:Portal de Revistas TEC
Ngôn ngữ:Español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/7180
Truy cập trực tuyến:https://revistas.tec.ac.cr/index.php/comunicacion/article/view/7180
Từ khóa:Video games
archetypes
narratives
genre
Literature
Videojuegos
arquetipos
narrativas
género
Literatura