Overcoming gender barriers in the video game industry? the experiences of female gamers in Costa Rica

 

Đã lưu trong:
Chi tiết về thư mục
Nhiều tác giả: Céspedes-Vindas, Adriana, Martínez Toledo , Yanet, Mora-Zamora , Rodolfo
Định dạng: artículo original
Trạng thái:Versión publicada
Ngày xuất bản:2025
Miêu tả:Introduction: Women make up less than 25% in technical and leadership roles in today’s videogame industry. This low representation is due to pervasive gender stereotypes in male-dominated spaces, and hinders diversity of ideas, fosters vicious cycles of oppressive conducts, and perpetuates narratives of inequality both in the fictional worlds of videogames and in the industry’s workplaces. Objective: To study the effects of the Women Game Jam on the participation, learning experience and opportunities for women in Costa Rica’s video game industry. Methods and Techniques: In August of 2024, 19 participants and 6 mentors of the three editions of Women Game Jam Costa Rica were surveyed about their perception of the video game industry and the event’s impact on bridging gender gaps in this industry. Results: Most participants agree that the industry is male-dominated. They also emphasize the importance of events like Women Game Jam in creating opportunities for networking, learning, and gaining experience in video game development without restrictions. Conclusions: The Costa Rican video game industry faces significant gender barriers that limit women's participation and leadership. As a result, the importance of safe spaces and the impact of WGJ are recognized as for their effects in helping to overcome these challenges.
Quốc gia:Portal de Revistas UCR
Tổ chức giáo dục:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Ngôn ngữ:Español
OAI Identifier:oai:portal.revistas.ucr.ac.cr:article/1076
Truy cập trực tuyến:https://revistas.ucr.ac.cr/index.php/rreflexiones/article/view/1076
Từ khóa:Women
Game Jams
Safe Spaces
Video Games
Gender Barriers
Mujeres
Espacios Seguros
Videojuegos
Barreras de género