Serious Games to Enhance Digital Competencies Acquisition for Training Faculty

 

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφείς: Sandí Delgado, Juan Carlos, Sanz, Cecilia Verónica
Μορφή: artículo original
Κατάσταση:Versión publicada
Ημερομηνία έκδοσης:2019
Περιγραφή:This study investigates and analyzes the strengths of educational games to enhance the acquisition of digital skills capabilities among faculty. Through a bibliographic review, a comparative analysis of the main characteristics of a series of educational games selected according to the analysis criteria used for this study: a) Country of origin of the game and languages it supports, b) Pedagogical intent, c) Individual or interaction with others, d) Guides/aids available, e) Recipients of the game, f) Results, and g) Gaming strategies. The games that were chosen had been used previously during the last decade (2009-2019) for training university faculty. Findings reveal that educational games facilitate changes in attitude and behavior, enable pedagogical innovation, enhance interaction with others, promote research, facilitate the acquisition of technological competencies and skills, and encourage respect and promotes awareness about social, ethical and legal use of ICTs. Aside from being innovative and interactive, games promote research and help maximize digital skills acquisition among teachers in different areas of knowledge.
Χώρα:Portal de Revistas UCR
Ίδρυμα:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Γλώσσα:Español
OAI Identifier:oai:portal.ucr.ac.cr:article/37228
Διαθέσιμο Online:https://revistas.ucr.ac.cr/index.php/educacion/article/view/37228
Λέξη-Κλειδί :Information and communication technologies (ICTs)
Digital Competencies
Teacher-training
Teacher-education
Faculty
Higher Education
Tecnologías de la información y la comunicación (TIC)
Competencias digitales
Formación docente
Profesorado
Educación superior