On fictions and realities, the case of “Tom Clancy´s Ghost Recon: Wildlands” videogame and Bolivia.

 

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Библиографические подробности
Автор: González-Sancho, Roy
Формат: artículo original
Статус:Versión publicada
Дата публикации:2021
Описание:In this paper, the video game “Tom Clancey’s Ghost Recon: Wildlands” has been analyzed through a scientific essay departing from the fiction depicted on the setting context: Bolivia. In this way, various contents of this production are studied depending on the political or historical events on which Ubisoft Paris and Ubisoft Milan have based for the design of the game. It is concluded that this production corresponds with the general tendencies of the warlike video games, with the treatment of stereotypes and speeches of the United States exceptionality. in the case of Bolivia, it has been handled with an image of incapacity, defeat, traitors and as a country whose regime imposed by a fictional drug cartel poses a threat to the security of Northamerica. Meanwhile, a homogeneous view of Latin America is used.
Страна:Portal de Revistas UNA
Институт:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
Язык:Español
OAI Identifier:oai:www.revistas.una.ac.cr:article/15505
Online-ссылка:https://www.revistas.una.ac.cr/index.php/repertorio/article/view/15505
Ключевое слово:Latin America
Videogames
Narcotraffic
Bolivia
Politics
Latinoamérica
videojuegos
narcotráfico
política