Video game Minecraft as a resource for academic literacy in higher education

 

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Detaylı Bibliyografya
Yazarlar: Ponce Carrillo, René, Alarcón Pérez, Lilia Mercedes
Materyal Türü: artículo original
Durum:Versión publicada
Yayın Tarihi:2018
Diğer Bilgiler:In this essay we present an argument about the use of virtual environments to develop academic literacies in higher education. We first provide our thoughts on the globalized, knowledge driven context, and the importance than within it holds written language. Next, we go over the concept of academic writing in higher education, as a key element to develop the integration of students to the disciplines of their chosen professions. Lastly, we introduce the discussion of virtual environments as scenarios that can help bridge the distance between the students and the genres required in the institutional setting. The use of Minecraft as a virtual environment where to develop academic literacy in higher education is proposed. As closure for the text, two main reflections are wielded: one regarding the importance of digital literacies in the development of both students and citizens of the world; the other about the value and potency that exists in incorporating virtual environments through videogames as spaces for academic writing in higher education.
Ülke:Portal de Revistas UCR
Kurum:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Dil:Español
OAI Identifier:oai:archivo.portal.ucr.ac.cr:article/34382
Online Erişim:https://archivo.revistas.ucr.ac.cr/index.php/aie/article/view/34382
Anahtar Kelime:alfabetización académica
videojuegos
entornos virtuales
educación superior
academic literacy
video games
virtual environments
higher education