Gamification as a learning strategy in the field of electronics in the technical high school specialty

 

Đã lưu trong:
Chi tiết về thư mục
Nhiều tác giả: Villavicencio Pazmiño, Johanna Cecilia, Dillon Pérez, Francisco Xavier, Rojas Londoño, Orlando David, Pérez Santana, Luis Tobías
Định dạng: artículo original
Trạng thái:Versión publicada
Ngày xuất bản:2021
Miêu tả:The theoretical-practical contents of the electronics course for technical high school students have gone through several difficulties related to the teaching process, the theoretical knowledge that is taught and the lack of motivation of the students in this matter. The objective of this research was to determine the feasibility of applying gamification as a learning strategy of the theoretical component in the subject of electronics to consolidate meaningful learning in students. The population selected for this study corresponded to students from a secondary technical baccalaureate institution. To analyze this perspective, a survey was designed, the results of which allowed to verify the research hypotheses related to verifying the feasibility of applying gamification as an educational resource to improve the learning of electronics in technical high school students, where in addition, the use of strategies related to motivation, meeting challenges, rewards, and the use of technological tools with a gamified approach.
Quốc gia:Portal de Revistas UCR
Tổ chức giáo dục:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Ngôn ngữ:Español
OAI Identifier:oai:archivo.portal.ucr.ac.cr:article/47194
Truy cập trực tuyến:https://archivo.revistas.ucr.ac.cr/index.php/wimblu/article/view/47194
Từ khóa:Meaningful learning
electronics
gamification
teaching process
Aprendizaje significativo
electrónica
gamificación
proceso de enseñanza