Application of a cognitive model of emotional appraisal to the board evaluation function of a program that plays chess
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| Авторы: | , , , |
|---|---|
| Формат: | artículo original |
| Статус: | Versión publicada |
| Дата публикации: | 2012 |
| Описание: | This paper describes the analysis and design of a cognitive emotional assesment model. This model is based on the goals looked for a chess player during a game. The model affects the output of the board evaluation function of a computational agent which plays chess, giving more weight to aspects related to the most urgent goals, according to the context. Thus, it perceives environment changes, and consequently changes its choice of the next play. The aim is that the computational agent incorporates into the decision making process, the emotional state and choose the plays based on that state. For that purpose were used tools of cognitive psychology and soft computing in order to simulate emotion, and affect the agent’s behavior computer. |
| Страна: | Portal de Revistas UCR |
| Институт: | Universidad de Costa Rica |
| Repositorio: | Portal de Revistas UCR |
| Язык: | Español |
| OAI Identifier: | oai:archivo.portal.ucr.ac.cr:article/1335 |
| Online-ссылка: | https://archivo.revistas.ucr.ac.cr/index.php/matematica/article/view/1335 |
| Ключевое слово: | computer chess mental models emotive elicitation synthetic emotions evaluation function fuzzy cognitive maps ajedrez computacional modelos mentales valoración emotiva emociones sintéticas función de evaluación mapas cognitivos difusos |