Wave Quest: An Audible Odyssey – Desarrollo de un videojuego enfocado en la accesibilidad a través del sonido para niños con discapacidad visual

 

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Auteurs: Correa-Díaz, Ricardo A., Rendón-Rodríguez, Samuel, Marin-Montealegre, Kelly D.
Format: artículo original
Statut:Versión publicada
Date de publication:2026
Description:The growing demand for video games is a widely recognized reality, framed within the universal right to leisure and recreation, as defined by the United Nations (UN). In this context, gamification is established as an effective strategy for making everyday activities more engaging and less routine. However, one aspect that continues to be neglected in video game design is the inclusion of accessibility mechanisms as an integral part of game mechanics. This article presents the case of Wave Quest: An Audible Odyssey, a video game developed with a focus on auditory accessibility for children with visual impairments. The proposal seeks to demonstrate how it is possible to design inclusive interactive experiences from the game’s conception, considering sound not only as an aesthetic resource, but also as the central axis of navigation, interaction, and feedback within the game environment. The theoretical foundations and methodological approach are addressed, with the aim of highlighting the value of accessible design in the video game industry.
Pays:Portal de Revistas TEC
Institution:Instituto Tecnológico de Costa Rica
Repositorio:Portal de Revistas TEC
Langue:Español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/8737
Accès en ligne:https://revistas.tec.ac.cr/index.php/tec_marcha/article/view/8737
Mots-clés:Videojuegos
inclusión
accesibilidad
audio
sonido
inmersión
infancia
ceguera
discapacidad visual
Video games
inclusion
accessibility
sound
immersion
children
bilnd
visual impairment