An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures

 

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書誌詳細
著者: Rivera-Alvarado, Ernesto, Zamora-Madrigal, Julio
フォーマット: artículo original
状態:Versión publicada
出版日付:2023
その他の書誌記述:Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture.
国:Portal de Revistas TEC
機関:Instituto Tecnológico de Costa Rica
Repositorio:Portal de Revistas TEC
言語:Inglés
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OAI Identifier:oai:ojs.pkp.sfu.ca:article/6098
オンライン・アクセス:https://revistas.tec.ac.cr/index.php/tec_marcha/article/view/6098
キーワード:ray tracing
CPU
BVH
KD-Trees
acceleration structures
modern hardware
bounding volume hierarchy
Ray tracing
estructuras de aceleración
hardware moderno
Kd-Trees
jerarquía de volúmenes limítrofes