An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures
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| Autoren: | , |
|---|---|
| Format: | artículo original |
| Status: | Versión publicada |
| Publikationsdatum: | 2023 |
| Beschreibung: | Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture. |
| Land: | Portal de Revistas TEC |
| Institution: | Instituto Tecnológico de Costa Rica |
| Repositorio: | Portal de Revistas TEC |
| Sprache: | Inglés Español |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/6098 |
| Online Zugang: | https://revistas.tec.ac.cr/index.php/tec_marcha/article/view/6098 |
| Stichwort: | ray tracing CPU BVH KD-Trees acceleration structures modern hardware bounding volume hierarchy Ray tracing estructuras de aceleración hardware moderno Kd-Trees jerarquía de volúmenes limítrofes |