Game and Gamification: Educational Innovation in a Society in Continuous Change

 

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Detalles Bibliográficos
Autores: Gil Quintana, Javier, Prieto Jurado, Elizabeth
Formato: artículo original
Estado:Versión publicada
Fecha de Publicación:2019
Descripción:In this essay, we have tried to make an approximation to the concept of game and gamification since it is an innovative proposal that is currently being used in educational practices whose teachers are incorporating experiences of gamification in their classrooms. Based on the different authors that throughout history have reflected and concentrated on the role of education which started from the pedagogical methods of the new, current school of thought, we support its premise on the importance of implementing game in learning, also confirming a wide range of advantages that gamification and its integration in digital learning currently have, making it possible to increase the participation of students in the collective construction of knowledge, the projection of its interaction in the classroom, a greater motivation towards learning, and a more enriching and fun environment in the classroom and its experiences with the aim of engaging in the achievement and exceeding of the curricular lines set for their corresponding age and level.
País:Portal de Revistas UNA
Institución:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
Lenguaje:Español
OAI Identifier:oai:ojs.www.una.ac.cr:article/11851
Acceso en línea:https://www.revistas.una.ac.cr/index.php/ensayospedagogicos/article/view/11851
Palabra clave:aprendizaje activo
aprendizaje colaborativo
comunicación educativa
gamificación
active learning
collaborative learning
educational communication
gamification