Comparison of Gamified and Traditional Strategies for Vocabulary Acquisition in Virtual English Classes

 

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف: Alfaro Salas, Hazel
التنسيق: artículo original
الحالة:Versión publicada
تاريخ النشر:2026
الوصف:The study focused on comparing two strategies—gamified and traditional—for the acquisition of English vocabulary in a virtual course, based on the academic performance of students at a university in Costa Rica. The approach was quantitative with a comparative design, which was carried out through the application of two pedagogical strategies: one based on traditional written content learning and another based on gamified content using virtual tools, applied to a sample of 26 students divided into two groups that were exposed to the two strategies and then given evaluative tests to measure their performance in English vocabulary acquisition, both in general and by gender. The comparison was made using the Bayes factor (BF10) applied to hypothesis testing to establish the probability of occurrence of the null hypothesis (equality) or the alternative hypothesis (difference) between the groups. As a result, higher average scores were obtained in the group exposed to gamified strategies compared to the group taught with traditional strategies; however, this difference did not show evidence of being significant, since the Bayes factor indicated predominance of the null hypothesis, both in general and by gender. In conclusion, gamified strategies generate an improvement in learning for English vocabulary acquisition; however, in this case, this improvement does not show evidence of being significant, which indicates that further research is needed for a deeper understanding.
البلد:Portal de Revistas UNED
المؤسسة:Universidad Estatal a Distancia
Repositorio:Portal de Revistas UNED
اللغة:Español
OAI Identifier:oai:revistas.investiga.uned.ac.cr:article/5717
الوصول للمادة أونلاين:https://revistas.uned.ac.cr/index.php/innovaciones/article/view/5717
كلمة مفتاحية:enseñanza
inglés
vocabulario
juego pedagógico
rendimiento estudiantil
Alfabetización, emprendedor, teleconferencia, aprendizaje en línea, COVID-19
teaching
english
vocabulary
pedagogical game
student performance
online learning
ensino
inglês
vocabulário
jogo pedagógico
desempenho dos alunos
aprendizagem online