Designing serious games: Analysis of methodologies

 

保存先:
書誌詳細
著者: Sandí Delgado, Juan Carlos, Bazán, Patricia Alejandra
フォーマット: artículo original
状態:Versión publicada
出版日付:2021
その他の書誌記述:Nowadays, Information and Communication Technologies (ICT) have become a strategic ally to enhance innovative training processes. In this context, serious games are software pieces that use entertainment techniques to acquire specific skills oriented towards learning. The design of these software pieces require special considerations, such as: pedagogical intention, pedagogical and ludic objectives definition, end users, roles identification, feedback type, user experiences analysis, objectives validation.  These considerations are used to analyze and compare nine different methodologies to design serious games.  The main results of the analysis show the importance of incorporating the requirements elicitation and specification, as well as the roles assignment involved in the game production and also the relevance of incorporating pedagogical definition elements. The contribution of this investigation helps to assess the efficiency, the learning and the user´s experience in regards to the interaction with the game, and facilitates the development of a quantitative record of the learning to know the process and its quality by the user.  In conclusion, the methodologies analyzed provide information on aspects to consider when proposing a methodology to design a serious game.
国:Portal de Revistas UCR
機関:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
言語:Español
OAI Identifier:oai:archivo.portal.ucr.ac.cr:article/45505
オンライン・アクセス:https://archivo.revistas.ucr.ac.cr/index.php/eciencias/article/view/45505
キーワード:Information and Communication Technologies (ICT)
digital competencies
serious games design
game-based learning
analysis of methodologies
Tecnologías de la Información y la Comunicación (TIC)
competencias digitales
diseño de juegos serios
aprendizaje basado en juegos
análisis de metodologías