Design of gaming material for the transformation of the role of students of middle childhood

 

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφέας: Moreno-Arverás, Michelle
Μορφή: artículo original
Κατάσταση:Versión publicada
Ημερομηνία έκδοσης:2019
Περιγραφή:The objective of the project contemplated the design of a mediator that would modify the role of the middle childhood students from passive to active during the learning process. The IDEO kit: Design Thinking for Educators was used due to its characteristic innovation centered on people, allowing to easily detect needs and solve them, appealing to the sensibility and empathy of the designer. A separate game material was generated in stages of familiarization and difficulty, where children can experiment with their own rules and invest their role in the learning process, being them knowledge-sharing, not just receptors. The material was well received, with the first two stages being more popular in the first ages of middle childhood and the third stage for older children.
Χώρα:Portal de Revistas TEC
Ίδρυμα:Instituto Tecnológico de Costa Rica
Repositorio:Portal de Revistas TEC
Γλώσσα:Español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/4101
Διαθέσιμο Online:https://revistas.tec.ac.cr/index.php/idi/article/view/4101
Λέξη-Κλειδί :Design thinking
education
innovation
learning
middle childhood
toy design
maker
ideas
building
educación
innovación
aprendizaje
niñez media
diseño de juguetes
construcción