Gamification and Its Potential for Reducing School Stress: Ecuadorian General Basic Education Institution Case

 

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Detalles Bibliográficos
Autores: Mora Erazo, Gloria Yessenia, Tamayo Sánchez, Andrea Vanessa, Lara Lara, Fernando, Herrera Navas, Cristopher David
Formato: artículo original
Estado:Versión publicada
Fecha de Publicación:2023
Descripción:As the main objective of this work, the researchers aimed to reduce stress through gamified methodological strategies. Regarding the methodology, it consists of a quantitative one, with a quasi-experimental and explanatory design. Moreover, the authors selected a sample of 44 students from the eighth year of general basic education, aged 11 to 16 years, and used as an instrument for the pre-test and post-test the SISCO SV-21 survey (SIStémico Cognoscitivista, by its acronym in Spanish). This instrument allowed the researchers to diagnose the level of stress and evaluate the results obtained after the application of gamified methodological strategies. The results not only indicated an initial stress level of students between moderate and severe, but also reflected that the main concern was the lack of strategies to cope with challenging situations that generate stress. Therefore, the authors propose five strategies based on gamification for teaching tools to reduce stress and control stressful situations. This led to the post-test students obtaining a mild stress level, with fewer triggers for physiological and psychological symptoms. In conclusion, the suggested strategies based on gamification constitute a significant alternative for the reduction of student stress since they provide the means to face stressful events of schooling and reduce physical and psychological reactions that could hinder learning. Thus, the researchers recommend applying the proposed model of gamified methodological strategy in other educational contexts, inside the classroom, and with different topics to continue gathering results on its functionality in the dynamization of the teaching and learning process.  
País:Portal de Revistas UCR
Institución:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Lenguaje:Español
OAI Identifier:oai:portal.ucr.ac.cr:article/53749
Acceso en línea:https://revistas.ucr.ac.cr/index.php/educacion/article/view/53749
Palabra clave:Juego educativo
Estrés
Efectos fisiológicos
Competición
Estrategias educativas
Salud mental
Gamificación
Educational Play
Stress
Physiological Effects
Competition
Educational Strategies
Mental Health
Gamification