Innovative Intervention Through Augmented and Virtual Reality for Students with Autism Spectrum Disorder
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Autores: | , , , , |
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格式: | artículo |
狀態: | Versión publicada |
Fecha de Publicación: | 2025 |
實物特徵: | Introduction. This study focuses on students with autism spectrum disorder (ASD) and examines the disorder and the integration of educational technologies, specifically augmented reality and virtual reality, as innovative tools for conducting training interventions. Objective. This study aims to understand the influence of augmented reality and virtual reality on students with ASD across various psychoeducational variables, including motivation, attention, communication, autonomy, and learning results. Method. A quasi-experimental pre-post design was employed involving a single group to achieve the study’s objectives. The sample consisted of 23 students from the Autism Association of Ceuta. Data was gathered through a questionnaire after implementing the planned contrast intervention. Results. The results reveal that activities with augmented reality and virtual reality achieved a greater reach than traditional activities, especially in terms of motivation, although attention was affected. Discussion. This verifies the potential of educational technology. However, its use must be adapted to optimize its benefits and mitigate possible effects on attention, guaranteeing a balanced educational experience for students with ASD. |
País: | Portal de Revistas UNA |
機構: | Universidad Nacional de Costa Rica |
Repositorio: | Portal de Revistas UNA |
語言: | Español Inglés Portugués |
OAI Identifier: | oai:ojs.www.una.ac.cr:article/18527 |
在線閱讀: | https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/18527 |
Palabra clave: | Autism autism spectrum disorder educational technology educational innovation augmented reality virtual reality SDG 4 Quality education interactive learning Autismo trastorno de espectro autista tecnología de la educación innovación pedagógica realidad aumentada realidad virtual ODS 4 Educación de calidad aprendizaje interactivo Transtorno do Espectro Autista tecnologia educacional inovação pedagógica realidade aumentada realidade virtual Educação de qualidade aprendizado interativo |