Innovative Intervention Through Augmented and Virtual Reality for Students with Autism Spectrum Disorder

 

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Autores: Carmona-Serrano, Noemí, López-Belmonte, Jesús, López-Núñez, Juan-Antonio, García-Guzmán, Antonio, Moreno-Guerrero, Antonio-José
格式: artículo
狀態:Versión publicada
Fecha de Publicación:2025
實物特徵:Introduction. This study focuses on students with autism spectrum disorder (ASD) and examines the disorder and the integration of educational technologies, specifically augmented reality and virtual reality, as innovative tools for conducting training interventions. Objective. This study aims to understand the influence of augmented reality and virtual reality on students with ASD across various psychoeducational variables, including motivation, attention, communication, autonomy, and learning results. Method. A quasi-experimental pre-post design was employed involving a single group to achieve the study’s objectives. The sample consisted of 23 students from the Autism Association of Ceuta. Data was gathered through a questionnaire after implementing the planned contrast intervention. Results. The results reveal that activities with augmented reality and virtual reality achieved a greater reach than traditional activities, especially in terms of motivation, although attention was affected. Discussion. This verifies the potential of educational technology. However, its use must be adapted to optimize its benefits and mitigate possible effects on attention, guaranteeing a balanced educational experience for students with ASD.
País:Portal de Revistas UNA
機構:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
語言:Español
Inglés
Portugués
OAI Identifier:oai:ojs.www.una.ac.cr:article/18527
在線閱讀:https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/18527
Palabra clave:Autism
autism spectrum disorder
educational technology
educational innovation
augmented reality
virtual reality
SDG 4
Quality education
interactive learning
Autismo
trastorno de espectro autista
tecnología de la educación
innovación pedagógica
realidad aumentada
realidad virtual
ODS 4
Educación de calidad
aprendizaje interactivo
Transtorno do Espectro Autista
tecnologia educacional
inovação pedagógica
realidade aumentada
realidade virtual
Educação de qualidade
aprendizado interativo