Videogames in Education: Benefits and Harms

 

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Detalles Bibliográficos
Autores: Núñez-Barriopedro, Estela, Sanz-Gomez, Yeray, Ravina-Ripoll, Rafael
Formato: artículo
Estado:Versión publicada
Fecha de Publicación:2020
Descripción:In education, a paradigm is shifting to a more innovative teaching-learning process. Specifically, this paradigm focuses on including video games in classrooms as a teaching resource intended to obtain a more entertaining, efficient, and pleasant quality education for students. The proposed research aims to analyze whether there are significant differences among users of video games on the benefits or harms they bring, especially in education, or there is a positive or negative general opinion, as other authors noted, on the influence of video games on users’ behavior. To analyze the viewpoints on video games, first, we do an exploratory study through the literature. Then, we do a correlational survey study where Cluster Analysis and Multiple Correspondence Analysis are used. In this study, we took 400 Spanish consumers aged between 11 and 64 years without discrimination, regardless of sex. Among the results obtained, we can emphasize the creation of several groups with significant differences in their points of view, in some cases, very positive and in others more conservative. These results lead to conclude that the users’ opinions about how video games can affect their self-growth are being more positive, opening doors for using video games in education and other sectors.  
País:Portal de Revistas UNA
Institución:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
Lenguaje:Español
Inglés
Portugués
OAI Identifier:oai:ojs.www.una.ac.cr:article/11130
Acceso en línea:https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/11130
Access Level:acceso abierto
Palabra clave:interactive learning
skills
cognitive development
education strategies
motivation
video games
Aprendizaje interactivo
competencias
desarrollo cognitivo
estrategias educativas
motivación
videojuego
Aprendizagem interativa
competências
desenvolvimento cognitivo
estratégias educativas
motivação
videojogos