An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures
Guardado en:
Autores: | , |
---|---|
Formato: | artículo original |
Fecha de Publicación: | 2023 |
Descripción: | Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture. |
País: | RepositorioTEC |
Institución: | Instituto Tecnológico de Costa Rica |
Repositorio: | RepositorioTEC |
Lenguaje: | Inglés |
OAI Identifier: | oai:repositoriotec.tec.ac.cr:2238/14507 |
Acceso en línea: | https://revistas.tec.ac.cr/index.php/tec_marcha/article/view/6098 https://hdl.handle.net/2238/14507 |
Palabra clave: | ray tracing CPU BVH KD-Trees acceleration structures modern hardware bounding volume hierarchy Ray tracing estructuras de aceleración hardware moderno Kd-Trees jerarquía de volúmenes limítrofes |