An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures

 

Guardado en:
Detalles Bibliográficos
Autores: Rivera-Alvarado, Ernesto, Zamora-Madrigal, Julio
Formato: artículo original
Fecha de Publicación:2023
Descripción:Ray tracing is a rendering technique that is highly praised for its realism and image quality. Nonetheless, this is a computationally intensive task that is slow compared to other rendering techniques like rasterization. Bounding Volume Hierarchy (BVH) is a primitive subdivision acceleration mechanism that is the mainly used method for accelerating ray tracing in modern solutions. It is regarded as having better performance against other acceleration methods. Another well-known technique is Kd-Trees that uses binary space partitioning to adaptively subdivide space with planes. In this research, we made an up-to-date evaluation of both acceleration structures, using state-of-the-art BVH and Kd-Trees algorithms implemented in C, and found out that the Kd-Trees acceleration structure provided better performance in all defined scenarios on a modern x86 CPU architecture.
País:RepositorioTEC
Institución:Instituto Tecnológico de Costa Rica
Repositorio:RepositorioTEC
Lenguaje:Inglés
OAI Identifier:oai:repositoriotec.tec.ac.cr:2238/14507
Acceso en línea:https://revistas.tec.ac.cr/index.php/tec_marcha/article/view/6098
https://hdl.handle.net/2238/14507
Palabra clave:ray tracing
CPU
BVH
KD-Trees
acceleration structures
modern hardware
bounding volume hierarchy
Ray tracing
estructuras de aceleración
hardware moderno
Kd-Trees
jerarquía de volúmenes limítrofes